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Ubisoft confirms new Assassin’s Creed, Far Cry, and Ghost Recon games are coming before April 2029

As it accelerates the first playable generative AI “experience”.

I have a complicated history with Ubisoft. Assassin’s Creed was one of the defining series of my PC gaming years — the Ezio trilogy, Black Flag, even Origins felt like genuine attempts to do something ambitious with a big budget and a massive open world. Then something shifted. The games got bigger and started feeling emptier at the same time. Far Cry entries started blurring together. Ghost Recon lost the thread of what made it special. I didn’t stop buying Ubisoft games, but I stopped expecting them to surprise me. So when the company officially confirmed new entries in all three of those franchises before April 2029, my reaction was genuinely mixed — hopeful and cautious in equal measure.

Ubisoft has officially revealed more details about its future release plans in the company’s latest earnings report, confirming that a brand-new Assassin’s Creed game is scheduled to launch before the end of its 2028-2029 financial year. Alongside the next Assassin’s Creed title, Ubisoft also confirmed that new entries in the Ghost Recon and Far Cry franchises are currently part of its upcoming lineup.

As part of its full FY2025-26 earnings report, Ubisoft stated that it expects a “significantly stronger and diversified content pipeline” throughout FY2027-28 and FY2028-29. The company specifically highlighted upcoming projects tied to several of its biggest franchises, signaling a major push for future releases across its core brands.

For context, Ubisoft’s financial year runs between April 1 and March 31, meaning these new projects are expected to release no later than March 31, 2029.

The upcoming Assassin’s Creed project is widely believed to be the game currently known as Codename Hexe, although Ubisoft has not officially confirmed that connection yet. First revealed back in 2022 during a major Assassin’s Creed showcase event, Hexe is rumored to take place in 16th-century Europe and potentially focus on the dark period surrounding the historical witch trials.

The project has generated significant interest among fans due to its darker tone and unusual setting compared to previous entries in the franchise. However, development has reportedly faced some internal challenges, with the game allegedly losing two directors during production so far.

Codename Hexe was originally announced alongside Codename Red, which later became Assassin’s Creed Shadows. With Shadows now released, attention has increasingly shifted toward Ubisoft’s next major Assassin’s Creed experience and what could become one of the franchise’s most unique entries yet.

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A new Ghost Recon game was also quietly teased by Ubisoft CEO Yves Guillemot during an investor call in 2025, further confirming that Ubisoft plans to continue expanding several of its biggest franchises over the coming years.

As for Far Cry, the series has remained relatively quiet since the release of Far Cry 6 in 2021. Earlier this year, however, Ubisoft confirmed that two “very promising” Far Cry projects are currently in development. Reports released before that announcement suggested the next mainline entry, reportedly codenamed Project Blackbird, could take the franchise in a more ambitious direction with a non-linear story structure centered around the kidnapping of the protagonist’s family.

According to those reports, the game’s story would unfold across 72 in-game hours, translating to approximately 24 real-world hours for players. Another rumored Far Cry project is believed to be multiplayer-focused, although Ubisoft has not yet clarified which title is expected to launch first.

In the shorter term, Ubisoft appears to be relying heavily on the recently revealed Assassin’s Creed Black Flag Resynced to strengthen its current financial year lineup. The project had been rumored for years before finally being officially unveiled and is expected to play a major role in maintaining player interest while Ubisoft prepares its larger future releases.

Despite those plans, Ubisoft has warned investors that FY2026-27 is expected to become a “low point” for the company’s free cash flow. According to Ubisoft, this is largely due to a lighter release schedule combined with major restructuring costs as the publisher works toward what it describes as a “much stronger and sustained content cycle.”

Earlier this year, Ubisoft announced a major restructuring initiative that resulted in studio closures, return-to-office mandates, and the cancellation of multiple in-development projects. Among the most notable affected titles was the long-delayed Prince of Persia: The Sands of Time Remake, which has faced repeated development setbacks in recent years.

Outside of its core franchises, Ubisoft also revealed that it is continuing to increase investment in artificial intelligence technology. The company stated that it is “accelerating” development of its first playable generative AI project, known as Teammates.

Originally introduced in 2025 as an experimental first-person shooter concept, Teammates places players inside a dystopian future resistance movement and features AI-powered squadmates capable of dynamic interactions and real-time communication using generative AI systems.

Ubisoft additionally explained that its teams are making progress with broader AI applications designed to support modern game development. According to the company, these tools range from intelligent quality assurance bots to more advanced NPC systems and game worlds capable of reacting more dynamically to player behavior in real time.

Can Ubisoft Actually Deliver?

The honest answer is that I don’t know, and neither does anyone else yet. Ubisoft’s recent track record is a mixed picture. Assassin’s Creed Mirage showed the company could still make something focused and enjoyable when it pulled back from bloat. Skull and Bones, a game in development for nearly a decade, was a genuine disaster. The distance between those two outcomes at the same company tells you everything about where Ubisoft is right now — capable of quality when they have a clear vision, and capable of spectacular failure when they don’t.

What I’m watching for with all three of these announcements is whether Ubisoft has learned the right lessons from the last few years. Bigger maps, more content, more systems — that approach produced diminishing returns for a long time. If the new Far Cry has half the map and twice the identity, if the new Ghost Recon has a clear creative vision rather than a feature checklist, if the new Assassin’s Creed knows exactly what story it wants to tell — then this slate could genuinely matter. If it’s more of the same dressed up in new settings, it won’t.

We’ll be covering every new update on kickofdraft.com as it drops — release date, new trailers, gameplay details.

Bookmark this page and check back.

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Mr. Sano

Hello! I am Mr. Sano Ethan, a content creator, variety gamer, and the driving force behind Kick Of Draft. With over 6 years of hands-on experience across PC, console, and indie gaming, 

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